A strategic guide for senior managers & leaders to embed digital technology into their your organisations
The organisational guide is designed to help senior managers / youth organisations leaders to embed digital technology within youth organisations through customised, data informed implementation plans. Seniors managers will be given a structure to self-assess where their organisation is on the journey towards embedding digital technologies, to identify and prioritise the areas where improvement is needed, and to help them to build a continuous improvement roadmap. The goal of this output is for senior managers to be equipped with the necessary tools to develop and implement strategic supports that will enhance the capacity of their staff, mainly youth workers, to deliver digital and future skills in youth work.
The guide will be developed based on the research findings, but also on other current national and international studies and reports based on the issue, as well as previous work conducted by the partners in this field. The findings will inform the key strategic supports to be developed under this output. This IO3 output will be an online training publication. It will include templates and a digital self-assessment tool for organisations. The IO3 output will be shared on this online platform, introduced and tested during the first set of national multiplier events, and formally launched in its final form as at the second set of multiplier events.
The guide will be available as an online training publication and will include:
- Guidelines on the areas/sub-topics that senior managers need to consider when embedding technology within their organisations. This will align to quality assurance drivers in each country.
- An online self-assessment tool for senior managers to assess where they are, where they are going, and where they would like to be in terms of embedding digital technology.
- A template to help senior managers develop a 3 year continuous improvement plan to implement and embed digital technology so that their staff feel supported to deliver digital and future skills development to young people.
This organisational guide is innovative because, as well as IO2 (Competance Framework), it is a significant step forward in this essential area of youth work. While most of the work in the area of digital skills-based youth work focuses only on the competencies needed by the youth workers, Skill IT for Youth proposes to take a holistic stance, and look deeper into the organisation the youth worker is working for. It views the youth worker’s environment, the whole organisation, as an enabler or hinderer in the youth worker’s process to gain new competencies (knowledge, skills and attitudes) which can positively influence young people’s digital skill-set. In order to be able to support the professionalisation of youth workers, we consider it essential to intervene in the organisational environment, and this should be done by enhancing senior managers’ understanding and their capacity to embed digital technology within their organisations.
The impact of the guide should be visible both at the organisational level, and at the youth workers level. The guide will help leaders and senior managers to embed technology in their organisations in a strategic, standardised and professional way, responding to specific needs and to a specific vision. They will acquire the know-how to develop a digital / technology strategy for their organisations, which will also include professional development plans for youth workers in the field of ICT, digital and social media, and clear directions that the organisation should follow in digital youth work.
The organisational guide will be designed such that it can be used by any youth organisation, not only by the partner organisations. It will be made available through project’s online platform (see IO6), and it will be promoted through the dissemination activities, and tested and promoted during the multiplier events planned for the project.