WORKSHOP
Prototype your story!
Short overview:
The workshop will support the young people to learn how to act on their creative ideas and put them into practice, using the design thinking process. They will gain knowledge on the main steps and principles of the design thinking process, while experiencing the prototyping phase through a practical exercise. The workshop will also allow the participants to use and
learn prototyping tools, such as storyboard and story-map, and digital tools for developing mobile videos or animations.
Objectives of the workshop:
- To learn how to act on the creative ideas and put them into practice;
- To learn about the design thinking process and how it is used to respond to different users’ needs through valuable products and services, that make sense for the users;
- To understand the value of prototyping in the implementation and the innovation process;
- To be able to use prototyping techniques and tools, such as storyboard and story-map.
Ask participants how they usually decide on the stories/messages they use in their personal/professional social media campaigns. Tell them that during the workshop they will learn to use design thinking process in prototyping their messages before launching any communication campaign.
Use video-projector and laptop, if you choose to make a digital presentation of the theory
Present the design thinking steps and the use of design thinking in innovation. Present them the steps of the design thinking and the basic principles (see the theory available in this chapter). Tell the participants that during the workshop they will experience the prototyping step of the process.
Story-maps can be printed or online template/form
Split the group into teams (3-4 people), and give each team one of the problems/“bad behaviors” you selected, such as a high number of people refusing to recycle; high number of homeless people on the streets; increasing discriminatory speeches/undignified stereotypes about young people with migrant/refugee backgrounds; high number of young people dropping out of school; high number of young people addicted to drugs or gambling, etc.
Express the problems from a clear point of view (see the PoV structure from the design thinking theory available in this chapter).
Give each team three printed Story-maps (or give them access to an online form for the Story-Map, such as Google Form), and ask each team to develop three different stories they could use to: edu- cate young people about the problem or to motivate/move them into action to solve the problem or change the behavior of the audience.
Pair the teams and ask them to present to each other the three stories they developed. Each team should ask the other team questions about the stories and provide feedback and relevant input, imagining their are the real audience of that message. Based on the questions, feedback and input received from the “audience” (the other team), each team selects one of the stories they want to further develop.
Give each team a printed Storyboard and ask them to develop now the story they chose from the three ideas they received feedback on. They should think that at the end they would make their story into a three-minute video or animation.
Once they have finished, the teams go back in the pair of teams and presents their new ideas and receive again feedback and inputs. The teams ask questions from their users, learning to further develop their stories (develop dialogue, slogans, etc.).
Phone for mobile filming or stop motion movies
Materials for animation movies, such as clay, colored paper, scissors, glue, sticks, pens, crayons, etc.
Apps that can be used:
FilmoraGo (for mobile filming)
Stop Motion Studio (for animations)
The teams refine their stories and develop the three-minute movies/animations
The teams share their videos/animations in the common social media group created for the work- shop, and a common watching session is organized.
Conclude the session reflecting with the participants on the process of prototyping: where they started, how the story changed in the process, why it changed, what they appreciated or disliked when receiving feedback and inputs from the “audience”, how and why the prototyping process could be useful in developing messages for their campaigns, and how they would prototype their messages before starting a real campaign.
COMMENTS
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